![]() ![]() What I began to find is that "Internal Injury" began to come up in virtually every session, and that I began to ignore the roll. Long story short, combat became more common (at least for the time being), and so did rolls on the Lingering Injury Table as a result of enemy criticals and PCs being knocked to 0 HP. Once the characters attained 3rd level, I stopped being quite so cautious about putting them in dangerous situations, and they began to explore a series of caves en route to an underground city. In the beginning, things worked well because my game was more of an intrigue and social interaction game, and combat was quite rare. Not because I'm mean (well, I am mean), but because I want to encourage non-combat play by making combat risky and dangerous. 272).īackground to the question: initially, I was well-disposed toward this rule, because I like grittier, AD&D-style combat (and injury recovery rules). ![]() Just wanted to get people's take on the Lingering Injuries optional rule in the DMG (p. ![]()
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